![]() (These problems are not so evident if just running a "one-shot" or short-run campaign with beginning characters.)ĭepending upon how the GM runs it (and there are so many grey areas in regards to just how the GM should walk the line on this), they could dominate the campaign, or be utterly unplayable. Warlocks need a LOT of work, and are poorly adapted to RPG use, at least over the scope of a long-running campaign. Gatormen ARE fun to play, but when you're on the GM side of the screen, it's hard to balance encounters that will challenge the Gatormen without simply creaming all the non-Gatormen in the party. ![]() (The "hunger" disadvantage for gatormen isn't really as big a deal as the fluff makes it sound.) Over the course of our Unleashed campaign, more players ended up changing over to Gatorman if they wanted to be all-around awesome. Gatormen can be pretty much placed side-by-side against the Ogrun from the core IKRPG, and in virtually all respects (except for POI, or the likelihood to be allowed to walk around freely in a city) are just plain BETTER than them. ![]() There are some issues with balance between the races. If, however, you wanted to play (or play against) the Retribution of Scyrah, Rhulic Mercenaries, or Cryx, you're just going to have to make do with the 2nd edition "Forces" books from Warmachine, and hand-wave all the missing RPG elements.) (If you want to play any of the major Unleashed races - or as a GM you want to have them as fleshed-out adversaries - you either have what you need in this book, or else in the Skorne supplement, or about 5 issues of "No Quarter" to provide most of what you need for Everblight.
0 Comments
Leave a Reply. |